It is the year of The Great War, and many factions from different planets are turning to malicious tactics.
One faction has resorted to using exotic creatures as war pets but transporting them is not easy.
New cryogenic technology isn’t reliable, and failure has resulted in the escape of a dangerous predator.
Additional Renders
The visual language of Star Destroyers feature repeated rectangle patterns with balance between harsh-edge walls and curved tubes.
There are a lot of repeated rectangle lights that give a sense of uniformity and regime.
Shades of gunmetal grey and red-emission lights add to that sinister feeling.
I think the shape and structure of the walls and ceiling provide the most visual language in this environment.
Asset shelf + Topology + UV's
Assets were modeled using 3DS Max and Zbrush, textured in Substance Painter, final staging in Unreal Engine 4, and polish in Photoshop.
Blockouts, Staging, and Shot Planning
The camera angle of my scene tries to capture the most dynamic composition by using the rule of thirds and golden ratio as a guide,
With the flow of objects presenting each asset in an appealing way.
Lighting from the pillars and ceiling will provide nice highlights, and spotlights that are focused on the creature and stasis chamber will help guide the viewers eye.